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Windows Game Programming for Dummies (2nd Edition)
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WinGamProgFD.iso
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DirectX SDK
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samples
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EffectsBuffers
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vb_EffectsBuffer.vbp
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Text File
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2001-10-08
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987b
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41 lines
Type=Exe
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#stdole2.tlb#OLE Automation
Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#dx8vb.dll#DirectX 8 for Visual Basic Type Library
Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
Object={F9043C88-F6F2-101A-A3C9-08002B2F49FB}#1.2#0; comdlg32.ocx
Form=frmFX.frm
Form=frmGargle.frm
Form=frmFlanger.frm
Form=frmChorus.frm
Form=frmEcho.frm
Form=frmDistortion.frm
Form=frmCompressor.frm
Form=frmParamEQ.frm
Form=frmWaves.frm
Startup="frmEffects"
Command32=""
Name="vbEffectsBuffer"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="Microsoft"
CompilationType=0
OptimizationType=0
FavorPentiumPro(tm)=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
OverflowCheck=0
FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1